2011-10-01から1ヶ月間の記事一覧
Well, the answer was simple as it turns out. I don’t know why I didn’t figure this out before.
In my last post, I mentioned Riivolution allowing memory-patching of games in real-time. There was another extremely conspicuous string in memory that had to be important. I had no idea what it was for, so I figured I’d change it then play…
Okay, so after great research I finally had to give in to the homebrew scene to make any progress.